Rules of Acquisition is probably the sloppiest coding I've done in my adult life. nevertheless it is a genuinely fun game I have previously not included the source code for two reasons: * It's messy and should never be used as an example of how to code * it would reveal key elements of the game which you, as a player, should discover on your own However it has come to my attention that projects built with .net frameworks need to be constantly recompiled when new frameworks are installed (nice thinking there microsoft) so I have included the source (roa_src.zip) but please, do yourself a favor, compile it but don't try to draw inspiration from it! it's a space trading / combat game based on the star trek universe except focused on the Ferengi. I had originally had a storyline in mind where you had to prove yourself as a successful and profitable Ferengi to win over a chick, but I never got around to putting any story line in it. Like Elite, and other games before it, the universe is proceedurally produced meaning it is basically infinte in size and generated using algorithms. This gives an almost random appearance while at the same time giving you a stable universe. So if you see some Tuliberry Wine for 15 latinum at some space port you can be reasonably assured that you can pick it up there for that price on a regular basis. The only exception is that stardate plays a small roll in the algorithm for prices with the idea that some items will be "in season" and some won't be. This was the first C++ game I wrote during my intro to C++ class, it was not a project or assignment and was not turned in, but it is extermely simple. There are no graphics, it's all text based although you do see an ascii representation of the current space sector. This was compiled with VC2008 so you will need the Microsoft .NET framework installed to run it. I have also taken this concept and started a prototype for a 2d graphical game in VB but I am thinking about scrapping that and starting over in Java. Also I will have to (most likely) drop the name, and any reference to the star trek universe so that I don't get sued by Paramount (even though it'll be a free game)